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[VFX Graph] Composition Direction/Position Blend mode has two sliders fo...
How to reproduce:1. import the attached .vfx and open the graph2. Select Position(Mesh)3. In the Inspector, change Composition Direc... Read more
Game Window isn't focused when entering Play Mode after opening a second...
Repro steps:1. Create a new project2. Open a second game window next to any other window and focus that other window3. Enter Play Mo... Read more
[HDRP] Adding Custom Volume Pass component results in ArgumentOutOfRange...
Reproduction steps:1. Open user attached project2. Select any object in Hierarchy3. In Inspector click on Add Component4. Add the "C... Read more
[UI Builder] Invalid Operation Exception when adding new elements to Hie...
Reproduction steps:1. Open the project attached in report2. Open SampleScene3. In Hierarchy select UI4. Double click the source asse... Read more
[uGUI] Performing Undo after copy-pasting UI object's component values r...
How to reproduce:1. Open the attached project2. In the SampleScene Select the Button in the Hierarchy3. Change the Normal Color in t... Read more
[MacOS] Unity loading screen briefly shows on first script import after ...
Steps to reproduce:1. Create a new project or open an existing one2. Right-click in Assets window3. Create -> C# Script Expected ... Read more
GizmoType of different properties don't draw gizmos when their condition...
How to reproduce:1. Open the user's attached project2. Select a child GameObject of "Bezier" in the Hierarchy window Expected result... Read more
Performance degrades, constant loading, and errors are thrown when Adapt...
How to reproduce:1. Create a new HDRP project2. Install Adaptive Performance Package3. Open the Project Settings (Edit->Project S... Read more
IPointerExitHandler.OnPointerExit is called incorrectly when running via...
How to reproduce:1. Open the attached "1419953.zip" project2. Open the "Scene" Scene3. Enter Play Mode4. Move the mouse pointer onto... Read more
Crash with UnityEditor.Undo:RevertAllDownToGroup when calling DestroyImm...
How to reproduce:1. Open the attached project "ComponentSorter.zip"2. Open Scene "SampleScene"3. Open the Test Runner from "Window &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS