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[TMP][Android] Keyboard doesn't show up when TouchScreenKeyboard.Open() ...
How to reproduce:1. Open the user's attached "Ludia-Keyboard.zip" project2. Build and Run the "SampleScene" on an Android device3. I... Read more
[macOS] Build fails with command failing to write to output file when us...
How to reproduce:1. Download the attached project 'Stream.zip'2. Build the project on macOS3. Observe the Console Expected result: B... Read more
Crash when loading/unloading scenes with Light Probe data
Steps to reproduce:1. Open the scene _Launcher, and add Intro to the open scenes2. Press Play3. Click on the button LOAD SCENES4. Un... Read more
[HDRP] Standalone Profiler throws "HDRP Material Upgrade" pop-up and cra...
Steps to reproduce:1. Create a new HDRP project2. Open Window -> Analysis -> Profiler(standalone process)3. Notice that "HDRP ... Read more
NativeSpline.EvaluatePosition(..) throws an IndexOutOfRangeException exc...
How to reproduce:1. Open the attached project "2022.1 beta test.zip"2. Open the "SampleScene" Scene3. Enter Play mode Expected resul... Read more
[Metal] Pixelating shader is only working from a specific angle
How to reproduce:1. Open the user's attached project2. Open "SampleScene" Scene3. Observe the Game window Expected result: The shade... Read more
Parallel Import does not work when importing models using External Mater...
How to reproduce:1. Open the user attached "ParallelImport.zip" project2. Right-Click on "PgaTourEventGenesisScottishOpen.fbx" in th... Read more
Material has pink asset preview but displays correct preview when duplic...
Reproduction steps:1. Open the attached project2. Right-click on the Project tab and select Two Column Layout3. On the bottom of the... Read more
Animation starts glitching when the Animation transitions to the next State
Reproduction steps:1. Open the attached project2. Open "Assets/Scenes/Mocap.unity" Scene3. Enter Play Mode4. Observe the Animation t... Read more
Physics Debug Visualisation is not displayed when prefab is opened in is...
Reproduction steps:1. Open the attached 'Collision Debugger Prefab Mode Bug' project2. Go to the 'Window -> Analysis -> Physic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS