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The Editor crashes on exit when using Graphics.RenderMesh()
Reproduction steps:1. Open the user's attached project2. Open Assets\Scenes\RenderMeshTest.unity3. Close Unity Editor Expected resul... Read more
NullReferenceException is thrown when hiding a GameObject while the Scen...
Reproduction steps:1. Open the attached '1425103-sample' project2. Open the 'SampleScene'3. Select any GameObject in the Hierarchy4.... Read more
[UI Builder] ProgressBar Component is missing a field for setting the cu...
How to reproduce:1. Open a new Unity project2. Open the "Window -> UI Toolkit -> UI Builder" window from the menu3. Drag the "... Read more
[Adaptive Performance] ActiveLoader.Deinitialize(); does not deinitializ...
Reproduction steps:1. Open project "UAP"2. Open Scene Assets/SettingsTest-donotship/SettingsTest3. Enter Play Mode4. Click the "Stop... Read more
[HDRP] Incorrectly allocated slots for Screen Space Shadows
Version tested: 2022.2.0a12 Steps to reproduce: 1) Open attached project, VFXShadowsTest scene2) In HDRP set Max Screen Space Shadow... Read more
Oculus Quest thumbstick upon release returns to zero values relatively s...
Reproduction steps:1. Open the attached project "Oculus_joystick.zip"2. In Assets/Scenes open SampleScene3. In Window -> Analysis... Read more
GameObject's position is not updating correctly when using [ExecuteAlways]
Reproduction steps:1. Open the attached project "1424891.zip"2. Open the "SampleScene" Scene (Assets/Scenes)3. Observe the "Cube" Ga... Read more
ProBuilderize option is not disabled after redoing the ProBuilderize action
Reproduction steps:1. Open the user's attached project2. Create a Cube3. Open Tools > Probuilder > Probuilder4. Select the Cub... Read more
[iOS] "Command buffer is aborted" error is thrown when using DXC compiler
Reproduction steps:1. Download and open "ShaderDXCBug.zip" project2. Build the project for iOS3. Observe the Xcode console Expected ... Read more
Search for ScriptableObject in Object Picker doesn't find a GameObject o...
Reproduction steps:1. Open the user's attached project2. Open the "AdvancedObjectPicker" Scene.3. In the Project Window find "NewTes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS