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In Samples SimpleAR scene Pause and Resume buttons prevent further Plane...
SummaryUsing the SimpleAR scene when I navigate in Game view using AR Simulation, if I click the Pause button then Game view will be... Read more
Samples Debug Menu scene’s Point Cloud visibility issue for AR Simulation
SummaryUsing AR Simulation to navigate the Samples Debug Menu scene, discovered planes and point clouds are obvious in Game view. In... Read more
[Android] The build fails when Identification Package Name has two segme...
How to reproduce:1. Open the user's attached "BundleNameTest.zip" project2. Build the project on an Android Platform Expected result... Read more
Articulation Body colliders intersect without colliding when using non-f...
How to reproduce:1. Open the user's attached project2. Open scene Test Scene3. Press the Play button and observe the three TestSetup... Read more
Some shaders are recompiled when building the player after each Editor l...
STR:1. Open BoatAttack.2. Make a player build.3. Close the Editor.4. Open BoatAttack again.5. Make a player build.6. Inspect Editor.... Read more
Input System doesn't throw away Mouse Input before the actual Gameplay w...
Reproduction steps:1. Open the attached project2. Open the Console Window (Windows > General > Console)3. Enter Play Mode and ... Read more
ARFoundation.ARPlane memory leak of boundary NativeArray when using Holo...
How to reproduce:1. Open the attached project "Sample.zip"2. Open Assets/ARRaycast/ARRaycast.unity3. Enable Holographic Remoting for... Read more
[M1] Unity crashes when importing the "Oculus Integration" asset
Reproduction steps:1. Create and open a new Unity project2. Open Window > Package Manager > My Assets3. Download and Import th... Read more
[MacOS] Search field in the menu doesn't pop up when pressing the "⌘ + ⇧...
How to reproduce:1. Open a new Unity project2. Press the "⌘ + ⇧ + /" combination on the keyboard Expected result: Search field in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS