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[Windows] Audio.Thread marker in Profiler window is lasting whole frame ...
How to reproduce:1. Open the user's attached “audio.zip” project2. Open the Profiler window with the CPU module3. In the Profiler Ti... Read more
"Expanding invalid MinMaxAABB" errors thrown in the Console window when ...
Reproduction steps:1. Open the attached Unity project "Project.zip"2. Go to the Scene folder and open "SampleScene.unity" Scene3. In... Read more
Audio popping is heard when playing back a sound through Timeline and th...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.un... Read more
AudioClipPlayable.IsDone is false when AudioClipPlayable.Seek is used to...
How to reproduce:1. Open the attached project "AudioClip.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode4. Select "Aud... Read more
Audio Clip Import Settings do not get saved when the "Override for Dedic...
Reproduction steps:1. Open the attached project2. Select the "Squish" Audio Clip located in the Assets folder of the Project window3... Read more
"Unable to find player assembly Testrunner.dll" warning appears in the C...
Reproduction steps:1. Open the attached "1429664.zip" project2. Build for Windows, Mac, Linux Standalone3. Observe the Console Expec... Read more
UIToolkit draws red into blue and alpha channels on some Adreno GPUs
On some Adreno GPUs, UIToolkit draws with incorrect colors (e.g. red is propagated to blue and alpha channels). Confirmed GPUs:Adren... Read more
[VCS] Animations and AnimationControllers are editable when not checked ...
How to reproduce:1. Create a new project in your preferred workspace2. Connect it to perforce and create a new animation controller3... Read more
"OpenGL is not supported on Apple Silicon chips" warning thrown when sel...
Reproduction steps:1. Create a new Unity project2. Go to Edit > Project Settings > Player3. In Player settings open "Other Set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS