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Build fails to compile when using a serialized class
Reproduction steps:1. Open the user's attached project2. Go to File > Build Settings and press Build And Run Expected result: Bui... Read more
Instantiating Tilemap that has Rule Tile with "Default GameObject" set, ...
Reproduction steps:1. Open "RuleTileTest" project2. Open the "SampleScene" scene3. Go to File -> Build and Run4. Press on the "Sp... Read more
Project hangs when QualitySettings.vSyncCount is set to 0 after invoking...
How to reproduce:1. Open the user's attached "MinRepro" project2. Enter the Play Mode in the "TestScene" Scene Expected result: The ... Read more
Elements with custom Property Drawers doesn't expand when lists of custo...
Reproduction steps:1. Open the user's attached project2. Open "SampleScene" Scene3. In the Hierarchy find and open "ExampleElement" ... Read more
Unwanted line reordering in the ProjectSettings.asset file when ticking ...
Steps to reproduce:1. Make a copy of the ProjectSettings.asset file located in the ProjectSettings folder of the attached project2. ... Read more
Editor crashes when using WebCamTexture
Reproduction steps:1. Open the attached project: "webcamtexturecrash.zip"2. Open Scenes/SampleScene3. Enter Play mode Expected resul... Read more
[Linux] Ghost assets are left in the scene while drag and dropping prefa...
How to reproduce:1. Create new project2. Add new Cube to the Hierarchy3. Make Cube a prefab by dragging it from Hierarchy to Project... Read more
[Linux][WebGL] ArgumentException errors spamming due to corrupt audio fi...
How to reproduce:1. Open attached project with WebGL platform selected2. Enter Play Mode3. Hit space to skip to Start screen4. Hit S... Read more
File.Open, Read and Write operations get slower as the cache size grows ...
How to reproduce:1. Open the user attached project (FurnitureLoadingUnityProject.zip)2. Open the scene "CacheTest.unity"3. Enter Pla... Read more
[Linux] Second cursor appears in build after setting cursor visibility t...
How to reproduce:1. Open attached project "duplicate_cursor.zip"2. Build and run the project3. Click "ChangeCursor" button4. Click "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS