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Editor always reports to be running the latest Version after Skipping Ne...
Reproduction steps:1. Create a new empty Project with an older version2. If a Window about an available Update is not shown, Check f... Read more
Changing Anisotropic level of a texture should not trigger a re-compression
How to reproduce:1. Open the attached Aniso.zip project2. Select Big texture in the Project window3. Go to the Inspector window, set... Read more
Staging Textures are not released on DirectX 11 when in Player
How to reproduce: Open the attached project "StagingTexturesRepro.zip" Open the Player Settings (Edit > Project Settings... > ... Read more
Crash when opening a scene
Reproduction steps:1. Open the attached project2. Open scene "Scenes/ZenMode" Expected result: The scene is openedActual result: The... Read more
Crash on Adreno GPU devices when using shader with mixed stencil with D3...
How to reproduce:1. Open the attached project "xz3CrashSample.zip"2. Change to Android platform3. Make sure OpenGLES 3 is selected a... Read more
Time of OnDestroy() call differs between Editor and Player
How to reproduce:1. Open the attached "RuntimeInitializeLoadType" project2. Enter Play mode3. Exit Play mode4. Build and Run the pro... Read more
Standalone Profiler default memory is not enough warning logged when per...
How to reproduce:1. Open up an empty 3D template project2. Open up the Standalone Profiler from Window > Analysis > Profiler (... Read more
[HDRP] Deleting a decal material that is currently in use crashes the re...
Version tested: 2022.2.a16 (17114ee23d5f) + HDRP from Packman Steps to reproduce: 1) Simply create an empty HDRP project 2) Create a... Read more
Internal errors show up when there’s an Assembly Definition Asset, an em...
Reproduction steps:1. Open the attached project2. Observe the warnings in the Console Window Expected result: there shouldn’t be any... Read more
Coverage.GetSequencePointsFor API returns wrong file path for fields in ...
Steps to reproduce: 1. Open attached project UUM-4341.zip in any Unity version2. Select 'Test/Sequencepoints' from the top menu3. In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor