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Slow scheduling performance when combining dependencies
Reproduction steps:1. Open the user's attached project "EmptyTestBed.zip"2. Enter Play mode3. Open the Profiler window and select a ... Read more
Incorrect CSV import from Profile Analyzer with foreign locale settings.
No description entered in Cloud incident. Read more
Array is marked as undisposable when using AsyncGPUReadback.RequestIntoN...
How to reproduce:1. Open the attached project (NativeArrayTest.zip)2. Open scene Scenes/TestScene23. Press the Play button, then pre... Read more
Fields are not focused correctly when using UI Builder
Reproduction steps:1. Open the attached project ("Test_UI_Builder")2. Open the UI Document "Assets/Test"3. Select any VisualElement ... Read more
VisualElements change scaling when mouse moves over UI Builder window on...
Setup: to reproduce the bug, 2 displays are needed with different DPI. This can be done by having different DPI (scale settings (on ... Read more
Unity hangs on Splash Screen when deployed on HoloLens 2 Emulator
How to reproduce:1. Open the attached project "UWP-Enumerate.zip"2. Open File>Build Settings...3. Switch Platform to UWP4. Build ... Read more
[URP] "Empty" meshes rendered on top of the Scene view using an incorrec...
Steps to reproduce: Open the attached project Open Scenes/SampleScene.unity Observe the issue (it is also visible in the attached vi... Read more
Constraining a Prefab instance transform under the Rig Builder prevents ...
How to reproduce:1. Open the user's attached project "My project.zip"2. See that the "CARRYABLE" GameObject is assigned to Constrain... Read more
Mesh.CombineMeshes discards empty sub-meshes when 'mergeSubmeshes' is se...
Reproduction steps:1. Open the attached ‘8224' project2. Go to the ‘Window → General → Test Runner’3. Click on the ‘Run All’ button4... Read more
[Linux] MacOS build fails for every architecture when the project contai...
How to reproduce: Create a new project Extract the attached “StreamingAssets.zip“ file Add the extracted folder to the project’s “As... Read more
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