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Scripting Code not Auto-Instrumented when run in a custom PlayerLoop del...
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Snapshot screenshots take up an unreasonable amount of memory
Reproduction steps:1. Create a new project and install the Memory Profiler package2. Enter Play mode3. Open the Memory Profiler (Win... Read more
Slow scheduling performance when combining dependencies
Reproduction steps:1. Open the user's attached project "EmptyTestBed.zip"2. Enter Play mode3. Open the Profiler window and select a ... Read more
Incorrect CSV import from Profile Analyzer with foreign locale settings.
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Array is marked as undisposable when using AsyncGPUReadback.RequestIntoN...
How to reproduce:1. Open the attached project (NativeArrayTest.zip)2. Open scene Scenes/TestScene23. Press the Play button, then pre... Read more
Fields are not focused correctly when using UI Builder
Reproduction steps:1. Open the attached project ("Test_UI_Builder")2. Open the UI Document "Assets/Test"3. Select any VisualElement ... Read more
VisualElements change scaling when mouse moves over UI Builder window on...
Setup: to reproduce the bug, 2 displays are needed with different DPI. This can be done by having different DPI (scale settings (on ... Read more
Unity hangs on Splash Screen when deployed on HoloLens 2 Emulator
How to reproduce:1. Open the attached project "UWP-Enumerate.zip"2. Open File>Build Settings...3. Switch Platform to UWP4. Build ... Read more
[URP] "Empty" meshes rendered on top of the Scene view using an incorrec...
Steps to reproduce: Open the attached project Open Scenes/SampleScene.unity Observe the issue (it is also visible in the attached vi... Read more
Constraining a Prefab instance transform under the Rig Builder prevents ...
How to reproduce:1. Open the user's attached project "My project.zip"2. See that the "CARRYABLE" GameObject is assigned to Constrain... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS