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[Inspector][HDRP] Colour Palette window will not open after renaming a m...
Repro steps: create a new Core HDRP project make a new material rename that material click on the colour palette next to the Base Ma... Read more
Cursor flickering when creating Shape with ProBuilder
Open the attached project "FlickeringPrefab.zip" Open "SampleScene" Scene From menu bar open ProBuilder Window Tools > ProBuilder... Read more
Prefab jumps and flickers when dragging it into the Scene
Open the attached project "FlickeringPrefab.zip" Open the "SampleScene" Scene Find "Sphere" prefab from "/Assets/Sphere.prefab" Drag... Read more
[macOS] Unity does not automatically change the window to Game View when...
To reproduce:1. Create a new project2. Set the Enter Play Mode setting to “FullScreen on”3. Press Play4. Press Shift+control+F7 to e... Read more
Renderer Feature does not work in Edit Mode for materials created in "On...
How to reproduce:1. Open project “Bug.zip”2. Open “Rotoscope” Scene (Assets > Files > Rotoscope)3. In the Project window selec... Read more
[WebGL] context powerPreference should default to high-performance
Web browsers moved to change the default WebGL powerPreference from high-performance to low-power (e.g. in Chrome 80). This caused a... Read more
[Linux] Crash on burst_signal_handler when drawing lines using the Handl...
Reproduction steps: 1. Download and open the attached project: "Zeta.zip" 2. Go to Project window > Resources > Prefabs > R... Read more
[HDRP] Total lack of anti-aliasing around geometry when recording agains...
Reproduction steps:1. Open the attached "AAAlpha.zip" project2. Open the "SampleScene" scene3. Open the Recorder window (Window >... Read more
[Inspector] Cannot drag-and-drop to populate an array that is a Public V...
If you declare an array as a public variable in a monobehaviour, you can then drag and drop a selection of that type into the compon... Read more
[API Updater] ApiUpdater reaches a timeout while updating assemblies
Reproduction steps:1. Open the attached "ApiUpdater.zip" project with the Library folder removed2. Observe the Console Expected resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS