Search Issue Tracker
Latest "Tools" Overlay section is in floating state by default
How to reproduce: Open a new Unity project Observe the “Tools” Overlay in the Scene view Expected result: “Tools” Overlay section is... Read more
Warnings and errors are spammed in the Console when pinging localhost:34...
Reproduction steps:1. Open the “EmptyProject” or any Unity project2. Open [http://localhost:34999/] in a web browser3. Observe the C... Read more
An object does not receive lighting from point light when Shader Graph m...
To reproduce:1. Open the project “Shader Graph Bug”2. Enter Play mode Expected result: All three spheres light up from the point of ... Read more
Text gets compressed when using \t with <align=justified> tag
Reproduction steps:1. Open project "UIToolkitJustify"2. Open Assets > UIDoc Expected result: The text does not go over boundsActu... Read more
[iOS] Sprites flicker in build when there are no 3D objects in scene
How to reproduce:1. Build And Run the user’s attached project on an iOS device2. Observe the view Expected result: Sprite is not fli... Read more
”DrawMeshNow” is not drawing Mesh immediately (Metal)
How to reproduce:1. Open project “DrawMeshNow.zip“2. Open the “Bug” Scene (Assets > Bug)3. Enter Play Mode and observe the Game w... Read more
A Native Collection memory leak error doesn't have hyperlinked text to t...
Reproduction steps:1. Open the user's attached project2. Open Assets > MeshMoxie > Scenes > MeshMoxie DemoScene.unity3. Obs... Read more
[Linux] Dedicated server build crashes with "Segmentation fault" when th...
How to reproduce: Open the user-attached project (TerrainServerBug.zip) Got to the “TerrainStuffs” directory in the Project view and... Read more
Wrong number of objects or allocations shown when comparing Snapshots
Reproduction steps:1. Open the user's attached project "TestMemoryProfiler2.zip"2. Open the Memory Profiler window3. Open the "Compa... Read more
Grass/Detail not properly displayed in Build when Terrain is created wit...
How to reproduce:1. Open the attached project "Deleteme3.zip"2. Build And Run the project Expected results: Grass and terrain is dis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS