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Crash with __cxa_deleted_virtual when using a command buffer
Reproduction steps:1. Open the user's attached project2. Right-click in the Scene Hierarchy, select "Effects -> Water System"3. S... Read more
[M1][Rosetta] Editor crashes on mono_arch_patch_callsite when entering t...
Reproduction steps:1. Open the user’s attached project2. Enter the Play Mode Expected result: Editor enters Play ModeActual result: ... Read more
"Components that are only on some of the selected objects cannot be mult...
Reproduction steps: Open the “TimelineRepro” project Open “SampleScene” scene Open Timeline window by Windows → Sequencing → Timelin... Read more
[URP] Bloom effect is not displayed in builds on HDR monitors
Reproduction steps: Open the user attached project Open “SampleScene” scene Go to the File → Build And Run Observe the blue square i... Read more
NullReferenceException is often thrown when changing Prefab's Collider L...
How to reproduce:1. Open the user’s attached “editor-window-tests-master” project2. Select the “Assets → TestObjects → Animation → T... Read more
Error "IL2CPP error for type 'System.Net.WebHeaderCollection/RfcChar'" i...
How to reproduce:1. Open the attached project “BugRfcChar (2).zip”2. Press File → Build Settings3. Build the project on WebGL4. Obse... Read more
Error "cannot convert from 'void *' to 'Il2CppFullySharedGenericAny '" i...
How to reproduce:1. Open the project “IN_5128”2. Press Edit → Project Settings3. Set Scripting Backend to IL2CPP4. Press File → Buil... Read more
CullingResults.GetReflectionProbeIndexMap returns an array that includes...
Reproduction steps:1. Open the attached ‘Repro’ project2. Open the ‘SampleScene’3. Note that the ‘ReflectionProbe' GameObject is vis... Read more
[VFX] Undo not working correctly with Mesh Output's shader
Steps to repro: 1) Create a new VFX graph, open it 2) Add Output Mesh Block 3) Assign some new SG to its Shader property, perform Un... Read more
"About Unity" window doesn't display complete Editor information after f...
How to reproduce: Open a new Unity project Open the "File → About Unity" window in the menu Press the Alt (Option on macOS) key on t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS