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[Android] Crash on "java.lang.SecurityException: listen" when building f...
Reproduction steps:1. Connect Bluetooth headphones/speakers to the Android device2. Open the user's attached "DeleteMe.zip" project3... Read more
[URP] Scene is not marked as dirty when Volume Update Mode
How to reproduce:1. Create a new URP project2. Open the "SampleScene" Scene3. In the Hierarchy select the "Main Camera"4. In the Ins... Read more
Editor crashes on AnimationMode.SamplePlayableGraph when model has Optim...
Reproduction steps:1. Open user attached project2. Click “Male Dancer Dummy” GameObject3. In the Inspector Window, under the “Animat... Read more
Animation is not playing when the GameObject is not selected and the Sce...
Reproduction steps: Open the attached project Open the “/Assets/SampleScene.unity” Scene Open the Scene View and the Game View side ... Read more
Shadow artifacts when using the Lightmaps to generate Lighting
Reproduction steps: Open the attached project Enable the “Auto Generate” setting in the Lighting window (Window > Rendering > ... Read more
ArgumentOutOfRangeException errors in the Console when removing items fr...
Reproduction steps: Open the attached project Create “MyAsset” Asset (Assets > Create > Create MyAsset) Add a few items to the... Read more
Crash on InputDeviceIOCTL when closing Unity editor
Reproduction steps:1. Open the user’s attached project2. Enter Play mode3. Close Unity Editor Expected result: Editor closes success... Read more
Player input is jagged when using a gamepad and turning the right analog...
How to reproduce:1. Open the attached project “TutorialNewInput.zip“2. Open the “FPSScene“ Scene3. Enter the Play mode4. Connect a g... Read more
UI doesn't render List contents when using GUIUtility.ScaleAroundPivot
How to reproduce:1. Open the attached project "project-2020.zip"2. Open Assets/Scenes/SampleScene.unity3. Select SampleScene>Demo... Read more
"Revert All" button is disabled in the Overrides dropdown menu when havi...
How to reproduce:1. Open the user’s attached project2. In the Hierarchy select the “PrefabInstance” GameObject3. In the Inspector cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS