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ArgumentOutOfRangeException: Value needs to be positive for virtualizati...
How to reproduce:1. Open up any project2. Create a UI Document with a source and open up UI Builder3. Create a "TreeView" element4. ... Read more
“Scene view texture is null“ errors appear when using ”Handles.DrawOutli...
How to reproduce:1. Open project “UnityBugRepo.zip”2. Move your cursor in the Scene view and observe the Console window Expected res... Read more
NullReferenceException: Object reference not set to an instance of an ob...
How to reproduce:1. Open up any project2. Create a UI Document in Hierarchy and Project Browser3. Drag and drop UI Document from Pro... Read more
LocalizedString args added in code are sometimes serialized to their Scr...
How to reproduce:1. Open the user-attached project2. Activate PlasticSCM Version Control and Check-in3. Open {{Assets/Scenes/SampleS... Read more
On macOS, .bundle plugins are broken when using Xcode to generate standa...
Builds with .bundle plugins in Xcode fail as of 2022.2 when building an exported Xcode project with MacStandalone as the target Repr... Read more
[Backport] Input lag on macOS 12.3.1 when the native touchpad input syst...
Reproduction steps:1. Open the attached project2. Open the "SampleScene" and enter the Play mode3. Drag 2 fingers in circles on the ... Read more
UI Builder leaks "DefaultCommonDark_inter.uss" stylesheet into UI Documents
How to reproduce: Open the attached project (IN-5049.zip) Make sure “SampleScene” is open from the “Assets/Scenes” directory Observe... Read more
[Android][IL2CPP] System.Threading.ThreadPool sometimes causes Player to...
How to reproduce:1. Open the user’s attached “threadpool-crash” project2. Build and Run the “SampleScene” Scene on Android device3. ... Read more
No Stats are shown in the “Display Stats” tab of Rendering Debugger
How to reproduce:1. Create a new HDRP or URP project2. Enter Play Mode3. Open Rendering Debugger (Window > Analysis > Renderin... Read more
New line is added in the Memory Profiler search bar when entering "\n"
How to reproduce:1. Create a new project2. Add a Memory Profiler package to the project3. Open Memory Profiler (Window > Analysis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS