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Scrollbar does not appear in ScrollView when flex-grow of TextField is s...
How to reproduce:1. Open the attached project "My project.zip"2. Enter Play Mode3. Copy the entire text from the TextField in the Ga... Read more
[Linux] Editor crashes at "DisconnectGtkSignal(void*, GtkCallbackRespons...
How to reproduce: Create and open a new project Open the Build setting window by going to the menu bar: File > Build Settings… Ob... Read more
Memory leak in MultiColumnTreeView when generating new data
How to reproduce:1. Open the attached project (“IN-9429_repro.zip“)2. Open Memory Profiler (Window → Analysis)3. Capture New Snapsho... Read more
The order of Hierarchy is incorrect when RectTransform prefab was instan...
How to reproduce:1. Open the user's attached project2. Open scene "Scenes/SampleScene"3. Enter Play mode Expected result: The newly ... Read more
Preference not saved when enabling "Auto-save scenes before building"
Reproduction steps: Create any new project Go to “Edit > Preferences > General” (or “Unity > Preferences > General” on M... Read more
[Windows 7] Getting "IsDenoiserLibraryAvailable()" error when building w...
To reproduce:1. Open the attached project2. Make sure that in Player Settings Color Space is set to Gamma3. Make sure that in Player... Read more
Composite binding do not reset when bound to Gamepad stick instead of ke...
How to reproduce:1. Open the attached project "WebGLControllerBug.zip"2. Open File>Build Settings...3. Switch Platform to WebGL4.... Read more
The length of ScrollView is changing when scrolling to the end of a list
Reproduction steps: Open the attached project (“Listview.zip“) Open Assets/Scenes/SampleScene Enter Play Mode Scroll to the bottom o... Read more
Dragging and dropping a uss file to a folder in the Project window moves...
Reproduction steps:1. Open the attached ‘UIElements’ project2. Drag and drop the ‘Assets/Editor/Resources/EmptyStylesheetComplexMisp... Read more
EnumField throws “NullReferenceException” error when the Enum doesn't ha...
How to reproduce:1. Open the user’s attached project2. Select the “Test” GameObject3. Observe the Console window Expected result: No... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS