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Bug Reporter does not register the first spacebar input after punctuation
How to reproduce:1. Open any Unity project2. Select “Help” → “Report a Bug…” in the main menu3. Type a period symbol ( . ) or a comm... Read more
Text appears invisible when using Japanese characters with text-overflow...
How to reproduce:1. Download the attached project "Text Overflow Issue.zip"2. Open Window > TextOverflowIssueExampleWindow3. Obse... Read more
Cardboard Unity Sample has tile-based artifacting on some Android device...
How to reproduce:1. Download the attached project "XR Plugin with Vulkan 1.rar"2. Build and Run on Android3. When the app loads allo... Read more
[WebGL] A looping audio sounds different on WebGL than in the editor/nat...
Reproduction steps:1. Open the attached project2. Run project in editor play mode and listen to audio loop.3. Build and Run the proj... Read more
Cursor disappears in the Inspector window when hovering and trying to cl...
How to reproduce:1. Create a new Unity project2. Right-click on the Hierarchy window and create a Cube (3D Object > Cube)3. Selec... Read more
[Android] Unity Editor leaves adb.exe running when apk is built
Reproduction steps: Create a new project Make an Android APK using Build & Run button Quit Unity Editor which leaves adb.exe ope... Read more
Tiles are not animated when one Scene loads from another Scene
Steps to reproduce:1. Download and open the project "News Game.zip"2. Open Assets/Scenes/1.unity3. Enter Play Mode4. Use the W key t... Read more
[Quest 2] Build crashes on Quest 2 when Graphics Jobs are enabled
Reproduction steps:1. Open the user’s attached project "PerformanceTest2021.zip"2. Go to Project settings > Player3. Make sure th... Read more
CullingGroup onStateChanged is not called when there is no targetCamera
How to reproduce:1. Open the user-attached project “CullingGroup onStateChanged”2. Open the “SampleScene” scene3. Enter the Play Mod... Read more
[VFX] Unexpected behavior with spawn context state
Modify value position in spawn context doesn't behave as expected when instancing is enabled.Step to repro:- Import VFX- Try to move... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS