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[Quest 2][XR] APK crashes when built with Vulkan and HDR enabled
Reproduction steps:1. Open the user's project.2. Make sure that HDR is checked in the Project tab under Assets > Settings > De... Read more
[ProBuilder] Overrides in the Inspector window look unapplied after appl...
Reproduction steps: Open the “proBuilder” project Open the “SampleScene” scene In the Hierarchy select the “Test” GameObject At the ... Read more
Crash on GUIView::ProcessInputEvent when switching Editor layout after L...
Reproduction steps: Download and unzip the attached “3.12.0.zip“ folder (it contains the Luna package) Open a new Unity project Open... Read more
Shader corruption on ShaderGraphImporter.OnImportAsset when importing th...
Reproduction steps:1. Create and open a new HDRP project2. Import the attached asset "speedtree8VT.unitypackage" Expected result: Th... Read more
Crash on GizmoManager.DrawGizmos when opening a project
Reproduction steps:1. Open the attached project ”IN-9498.zip” Expected result: The project opens successfullyActual result: The proj... Read more
[ProBuilder] Cursor is not visible in the Scene view after clicking RMB ...
Reproduction steps: Open the user attached project Go to Tools → ProBuilder → ProBuilder Window In the ProBuilder window select “New... Read more
[Inspector] Inspecting ShaderGraph in Debug mode results in ~150ms CPU S...
How to reproduce:1. Open the user’s attached “InspectorBug” project2. Change the Inspector window mode to “Debug”3. Select the “MyGr... Read more
[Input] Latest pressed button release of two isn't detected when releasi...
How to reproduce:1. Open the user’s attached “InputOutFrameTest” project2. Enter the Play Mode in the “SampleScene” Scene3. Click an... Read more
[UIToolkit] Errors are issued when an animated element is deleted from a...
How to reproduce:1. Open the attached “IN-14325” project2. Open the “Test → TestWindow” window in the menu3. Press the “Spacebar” ke... Read more
Collision.impulse returns zero when colliding two RigidBody GameObjects
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode3. Observe the Console Window Expected result: Collision.imp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS