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"Raw edit mode" button is not shown as pressed if it's pressed in an add...
How to reproduce:1. Open the user’s attached project2. Add an additional Inspector window3. In Hierarchy expand “Canvas” GameObject ... Read more
Collider of Tiles containing "TilemapCollider2D" and "CompositeCollider2...
How to reproduce:1. Open the user’s attached project2. Enter Play mode3. In Hierarchy select “Dynamic Sprite” GameObject4. In the In... Read more
[macOS] Freeze/Crash on CFRelease when running PlayMode test with Test R...
Reproduction steps:1. Open the attached project "ReproProj"2. Open Windows > General > Test Runner3. In Test Runner window pre... Read more
"This field cannot display arrays with more than 64 elements when multip...
How to reproduce:1. Open the user’s attached project2. In Hierarchy select “1” and “2” GameObjects3. Keep changing the Inspector win... Read more
Profile Analyzer's Compare mode's "Pair Graph Selection" has two buttons...
How to reproduce:1. Open the user’s attached project2. Open the “Profile Analyzer” window (Window > Analysis > Profile Analyze... Read more
Input values are always 0 when Time.timeScale is set to 0
Reproduction steps:1. Open the attached "9491Repro.zip" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Click the "A"... Read more
[Quest 2] 2022.2 is slower than 2021.3 when built on Quest 2
Reproduction steps:1. Open Oculus Developer Hub, go to the Device Manager tab, and install OVR Metrics2. Turn on Metrics Hud3. Open ... Read more
Graphical artifacts when using the Apple Silicon Editor on M1 Mac
Reproduction steps: Open the attached project Open the “/Assets/-MAIN Spherical planet.unity” Scene Observe the Scene View Expected ... Read more
[M1] Crashes on core::pair<core::hash_set<UnityGUID, core::hash<UnityGUI...
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode Expected result: Editor enters Play ModeActual result: Edit... Read more
"Edit Collider" button is not present in focused Inspector when opening ...
How to reproduce:1. Create a new Unity project2. Create "Cube" GameObject in the Hierarchy window3. Select the "Cube" GameObject in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS