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Multiple errors are thrown in the console while using perforce when movi...
Steps to reproduce:1. Open the attached “IN-136347_perforce_test_project.zip”2. Connect to your workspace in Perforce (Edit → Projec... Read more
PlayerPropertiesChanged event fires before Player Properties are applied
When a player updates their properties (In the test case setting an "inviting" key with a join code), all other players in the sessi... Read more
Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and...
Steps to reproduce:1. Create new Unity project using High Definition 3D Samples Template2. Open Tutorials window (Tutorials > Sho... Read more
UPM log file end up in the previously opened project instead of the curr...
Steps to reproduce:- Open ProjectA in Unity- Close ProjectA and open ProjectB- Inspect <ProjectPath>/Logs/upm.log in ProjectA/... Read more
Play Mode Scenario selection/highlight is too long and out of its bounds...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Multiplayer Center window (Window > Multi... Read more
Crash on "CachedReader::OutOfBoundsError" when loading VFX object from a...
How to reproduce:1. Open the attached “IN-137513” project2. In Build Profiles, make sure platform is set to Android3. In the Menu ba... Read more
Duplicated groups and incorrect grouping in UI Builder when using UxmlEl...
Reproduction steps:1. Open the attached project "ReproProj"2. Open UI Builder3. Select "Project" in the "Library" block4. Expand "Cu... Read more
Asset name is not shown in the Undo History window when a sprite is modi...
How to reproduce:1. Create a new project using the “Universal 2D” template2. In the menu bar, select “Window → General → Undo Histor... Read more
Moving a Tab to a floating window fails when floating windows are docked...
Steps to reproduce: Open the attached project Dock the Main Editor window so it takes the left half of the screen Add 2 new Inspecto... Read more
Crash on tlsf_free when Generating Font Atlas in the Font Asset Creator ...
Steps to reproduce: Create or open a URP 3D Project Import the attached Font file Select it in the Project Browser and click the keb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS