Search Issue Tracker
"Unable to find player assembly: Library/PlayerScriptAssemblies/UnityEng...
Relevant Slack Thread: Thread 1 and Thread 2 Steps to reproduce:1. * Create a new VR template project2. Build And Run3. Observe the ... Read more
"Failed to find entry-points" error is thrown when a project is opened t...
Reproduction steps:1. Open the attached “repro_IN-97112“ project2. Observe the Console Expected result: No errors are thrownActual r... Read more
Non-int fields return Error "Burst internal compiler error: Burst.Compil...
Reproduction steps:1. Open the attached project "ReproProj"2. Observe the Console Expected result: No Errors existActual result: Err... Read more
[Linux] Truncated stack traces when logging from managed code in Burst
Reproduction steps:1. Open the attached “IN-97990_repro” project2. Click File > Build and Run3. When the Player starts, wait a fe... Read more
Burst performance degrades when using newer package version
How to reproduce:1. Open attached “IN-98044” project2. Open the “SampleScene”, in the Scenes folder3. Select the “Terrain” GameObjec... Read more
"System.ArgumentOutOfRangeException" is thrown when compiling 65536 func...
Steps to reproduce:1. Open the attached “TestBurst.zip” project2. Add the “Test.cs” script to the Assets folder3. Wait for the Burst... Read more
A "Burst internal compiler error" error is thrown when building the project
How to reproduce:1. Open the “IN-105807.zip“ project2. In the Toolbar, select Build Settings > BuildSettings3. In the Build Setti... Read more
Burst throws a BC1051 error when the project contains a DefaultInterpola...
Slack discussion: here Reproduction steps:1. Open the attached “IN-107514_BurstInterpolationHandlerBug.zip“ project2. Wait for the B... Read more
Crash on __pthread_kill when launching Editor via command-line with "-di...
How to reproduce:1. Create and open a new project with the “Universal 3D” template2. Close the Editor3. Open the Terminal4. In the T... Read more
"Burst.Compiler.IL.Interpreter.InterpreterOutOfMemoryException" error th...
How to reproduce:1. Open the attached “IN-105449” project2. Observe the result Expected result: No errors appear in the Console wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS