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[Input System] The first touch position is always zero when using mouse ...
Steps to reproduce:1. Open the user's attached project "Painter.zip"2. Navigate to Window-> Analysis -> Input Debugger3. Selec... Read more
InputAction.bindings.count is not updated after calling Erase() function
Reproduction steps: Open the user attached project Open the “SampleScene” scene Press the Play button In the Game view, press the “T... Read more
Function with a return type of void*[] causes a C++ compiler error on IL...
Reproduction steps: Create a new project Import the “NewBehaviourScript.cs” script Attach the “NewBehaviourScript.cs” to any GameObj... Read more
TrackPropertyValue does not track the value when managedReferenceValue i...
To reproduce:1. Open the project “BugTesting”2. Select “SPUndo” GameObject in the Hierarchy3. Click the ““ button in the Inspector4.... Read more
The “Recompile After Finished Playing” option is missing when choosing t...
Reproduction steps:1. Open any Unity project2. Open the Preferences window3. Observe the available “Script Changes While Playing” op... Read more
Compound Colliders Crash
Look at the comments for more detailed debugging results. This issue comes from a discussion in the Unity forums, [https://forum.uni... Read more
Standalone Profiler Crash in RtlEnterCriticalSection on exit
Repro steps: start a new project and open the Standalone Profiler Press play and record a few frames exit play mode try to close the... Read more
NullReferenceException in TMPro.MaterialReference when creating a UI But...
Repro steps: start a new project create a new UI Button - TextMeshPro in an empty scene the TextMeshPro pop-up will appear, and you'... Read more
Crash on CapsuleCollider::SetScale when rotating a GameObject with a Cap...
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode3. In the Hierarchy, under the “Parent” GameObject, click “C... Read more
[Android] AR object disappear at some distance when the AR camera Far cl...
Reproduction steps:1. Open the user’s attached project2. Build and run on an Android device3. Turn on the GPS and data connection on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS