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[Android][URP][OpenGLES3] Render Texture memory increases by 50% when us...
Steps to reproduce:1. Open the attached project "1239000_2021.zip"2. Switch to Android3. Make sure that OpenGLES 3 is the selected G... Read more
[Android] Progressive memory consumption on Android when application is ...
Steps to reproduce:1. Create a new project or open the attached user's2. Select Android build target3. Add the default scene in the ... Read more
[Input System] Collider OnPointerDown event not registering on second di...
Steps to reproduce:1. Open the attached user's project "ColliderMultiMonitorSizeIssue.zip"2. Go to the Build Settings window and pre... Read more
IMGUIContainer in ScrollView causes flickering
Some flickering occurs when having IMGUIContainers in the scrollview. This is likely caused by the fact that now the layout of scrol... Read more
SerializeReference working incorrectly when using Prefab Variant
Reproduction steps: Open the attached project(“VarianSerializationBug.zip“) Select Scene Assets/Scenes/SampleScene Select Assets/Var... Read more
Tooltip prefix is ignored when used with UnityEvent
How to reproduce:1. Open the attached “IN-17777.zip” project2. Open the “SampleScene” Scene3. Select the “GameObject” GameObject in ... Read more
"Unknown error occurred..." is thrown when opening an empty Scene
How to reproduce:1. Open the user-attached project2. Open the “MainMenu” Scene3. Open the Console window Expected result: Detailed e... Read more
Editor window is resized when switching between Editor Modes
Reproduction steps: Open the user attached project Resize the Editor window Click Test → Switch to Example Mode Expected result: Edi... Read more
[2020.3][MacOS] Pressed key gets duplicated when printing it with “Input...
How to reproduce:1. Build And Run the user’s attached project2. Press any key and observe the result Expected result: The pressed ke... Read more
Warning “warning: Expected (<resource> | <url>) but found 'none'“ is thr...
Steps to reproduce:1. Open the user’s project2. Open TestUIDocument.uxml (Assets → UIAssets)3. Expand TestStyle.uss and select .styl... Read more
All about bugs
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