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Script Missing Warnings immediately thrown in Console when opening up th...
How to reproduce:1. Open up the Test Track Sample and observe Console Actual result: Warnings thrown without any interactionExpected... Read more
CPU usage spikes in the Input System when a gamepad and another input me...
How to reproduce:1. Open the attached “InputSystem_PlayerInputTest“ project2. Open the “TestScene“ Scene3. Connect a gamepad4. Enter... Read more
AR Default Plane and AR Default Face GameObjects don't have a material a...
Steps to reproduce: 1. Create new AR Template Unity Project2. In Hierarchy window, create new "XR -> AR Default Plane" and "XR -&... Read more
Unable to duplicate Blackboard values when using Command+D shortcut
How to reproduce:1. Create a new Unity project using a 3D (HDRP) Template2. In the project create a VFX Asset (right-click on the Pr... Read more
Parent Canvas is selected when clicking on the child uGUI element
How to reproduce:1. Open the user-attached project “UGUI Problem”2. Open the “SampleScene” scene3. In the Scene View, click on the B... Read more
Script can't be instantiated in the Player when the project is built wit...
How to reproduce:1. Open the user-attached project “2022.2 Beta Project”2. Build And Run the project with IL2CPP Scripting Backend3.... Read more
"Unity.Burst.Intrinsics.X86.Sse.shuffle_ps" changes the bit content of (...
Steps to reproduce:1. Open the project “IN-12124”2. Open the “Test Runner” window (Window → General)3. Select PlayMode tests4. Click... Read more
Color is ignored when changing Sprite Renderer color using “SetColor”
How to reproduce:1. Open the user’s attached project2. Enter Play Mode and observe the sprites Expected result: Sprites have a white... Read more
[Quest] Application.quitting does not get triggered on Oculus devices
Reproduction steps:1. Open the user’s attached project2. Build and Run using Android build platform3. Observe the results via Quest ... Read more
XR Foveated Rendering D3D12 Single Pass Instanced rendering for Direct3D...
When using D3D12 with foveated rendering there is a discrepancy between multipass and single pass instanced. SPI seems to be using t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor