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[M1] WebGL build stop showing scene when external monitor is disconnected
Reproduction steps:1. Open the user’s attached project2. Connect an external monitor3. Go to File > Build and Run4. Drag the brow... Read more
[Ventura][Intel] Shader Graph nodes connections are not visible when usi...
Reproduction steps: Open the user’s attached project Open “Assets/Shaders/CharacterShader” Shader Graph Inspect the Shader Graph win... Read more
Camera jitters when changing Field of View at large coordinates
Reproduction steps: Open the attached project (“CameraAnimationBug“) Select Scene “Assets/CameraJitter/CammeraJitterBug“ Enter Play ... Read more
Input.GetKey doesn’t read all Shift + Alpha keys non-US keyboard layouts
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter the Play Mode4. Se... Read more
[VFX Graph] Errors are thrown to the console when system is cut using ct...
How to reproduce: Create a new VFX Graph and open it Select VFX Graph Press CTRL + X Actual result: Error is thrown to the console U... Read more
[VFX Graph] Mesh output results in magenta shader
How to reproduce: Create VFX Graph Add Mesh Output Observe that mesh material is magenta Not reproducible: 2022.2.0b14 Read more
[Quest 2] Bluetooth keyboard cannot enter text into Unity UI input field...
Steps to reproduce:1. Open the attached user's project "ReproOculusBrokenTyping.zip"2. Open the sample scene "SampleScene.unity"3. B... Read more
[Android] Application crashes with "File is Corrupted" errors from an ex...
Steps to reproduce1. Open the attached Customer's project "PackageCorruption.zip"2. Build and run the project on an android device3.... Read more
[WebGL]Terrain not visible in Player when Draw Instanced is enabled
How to reproduce:1. Open the user’s attached project “2022.2Test.zip“2. Select “Terrain” GameObject3. In the Inspector press “Terrai... Read more
GameObjects doesn't get rendered when using "Unlit.Unlit_UsePass" Shader
How to reproduce:1. Open the user's attached project “repro.zip”2. Open "IndoorsScene" Scene3. Reimport “Unlit/Unlit_Use Pass” Shade... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS