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"Runner Game" Template - Can't access Asset Picker in Tutorial
How to reproduce:1. Create a new project using the "Runner Game" template2. Make sure the Project window is not open, or some other ... Read more
"Runner Game" Template - Scene is closed if you exit tutorial
How to reproduce:1. Create a new project using the "Runner Game" template2. Start and follow through the "Get Started" tutorial3. On... Read more
GameObject with AsyncGPUReadback class in the script leaks memory when t...
How to reproduce:1. Open the “GPUReadbackLeak.zip” project from Google Drive2. Turn on “Task Manager” on Windows3. In the Hierarchy ... Read more
[Forma Render] NullReferenceException in UnityEngine.UIElements.PanelRay...
Reproduction steps:1. Open the “Validation“ project2. Enter the Play Mode3. Observe the Console Expected result: no NullReferenceExc... Read more
Small values are turned to zeroes when copying and pasting the whole List
Reproduction steps: Open the attached project (“ArrayCopyBug“) Select ScriptableObject “Assets/SO“ Copy List “Src“ Paste to List “Ds... Read more
"Non-invocable member cannot be used like a method" 2D Animation package...
Reproduction steps:1. Open the “2DAnimationBug“ project2. Observe the Console Expected result: no errorsActual result: “Library/Pack... Read more
Wire is not visible on a selected GameObject in Scene view when "Selecti...
How to reproduce:1. Open the user’s attached project “selection_wire_2021.3.11.zip“2. Open the “SampleScene“ Scene in Scenes3. Selec... Read more
Batch mode crash after completing player build due to textures
How to reproduce: Open the attached {{StrippedTPC_1278874.zip}} project Open the command prompt Run this command after adapting it t... Read more
Crash on Mesh::RecalculateTangents when Recalculating Tangents
How to reproduce: Open the “IN-19623” project Open the “Main Scene” scene Enter Play Mode In the Hierarchy select the “Main Mesh(Clo... Read more
[Android OpenGLES3] lower LOD and fallback in shader do not show when on...
Reproduction steps:1. Open the attached project: “shaderlodbug.zip”2. Build and Run on an Android device3. Press the “Low”, “Medium”... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS