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Editor.OnPreviewGUI background isn't rendered in HDRP or URP
How to reproduce:1. Open the user-attached project “OnPreviewGUI test HDRP”2. Observe the “GUIPreviewTest” window Expected result: T... Read more
Children Canvases don't obey Parent canvas when their Canvas Component i...
How to reproduce:1. Open the user-attached project “Bug-Canvas-Parent-Broken”2. Open the “SampleScene” scene3. On the “Sub-Canvas 01... Read more
Package Refresh hangs when used Packages are from a repository that uses...
How to reproduce:1. Turn on the “Global Protect” VPN2. Open the user-attached project Expected result: The project opens without iss... Read more
The List item stays selected when the enum value is changed
Reproduction steps: Open the attached project (“EnumInspectorBug.zip“) Select Scene “Assets/Scenes/SampleScene“ Select GameObject “T... Read more
[Mobile] Editor does not allow interaction when using Unity Remote
Reproduction steps: Open the user’s attached project (“Mission Paradice.zip”) Launch Unity Remote 5 (https://play.google.com/store/a... Read more
Incorrect float to int conversion when using Explicit Typecasting
Reproduction steps: Open the attached project (“FloatToIntBug.zip“) Open the Scene “Assets/Scenes/SampleScene“ Enter the Play Mode O... Read more
"Failed to decompress file with brotli, uncompressCodeError” error appea...
How to reproduce:1. Build And Run the user’s attached project on a mobile device2. Press the “Start decompress” button3. Observe the... Read more
[Quest] Game freezes in VR when switching from Scriptable RP to Built-in...
Reproduction steps:1. Open the user’s attached project (“VrBuiltinBugReport.zip“)2. Connect the Quest device with Oculus Link3. Ente... Read more
Asset Bundle build size increased when upgraded Unity version [Android R...
Reproduction steps: Open the user’s attached project (“BundleSizeTest.zip”) Select "build/asset bundles" from the Editor’s menu Open... Read more
[Quest 2] Dots Project Crashes on Oculus Quest Startup when Netcode is used
Reproduction steps: Open the user’s attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Go to File > Build Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS