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[Linux] Cannot paste into Game Object Name field in Inspector when using...
How to reproduce:1. Open up any project2. Select a GameObject in Hierarchy3. In Inspector select the text in the Name field4. Right ... Read more
Preferences setting appears different than specified in the UI Document
How to reproduce:1. Open the attached “VSElementBug“ project2. Select “Edit” → “Preferences…” → “Test Settings” in the main menu3. O... Read more
[HDRP] Motion blur produces artifacts in the template
There are some strange artifacts when turning the camera in playmode. In case this is not a bug, but settings for Motion Blur need t... Read more
[Android] Gradle template isn't selectable when the folder contains both...
How to reproduce:1. Open the user’s attached “TEST_AGP” project2. Open the “Publishing Settings” under Android Player Settings3. Ena... Read more
Angular Offset for Relative Joint 2D displays degrees despite utilizing ...
Reproduction steps: Open the user attached project Open the “SampleScene” scene Enter the Play mode In the top left corner of the Ga... Read more
[HDRP] 3D Sample Scene (HDRP) build is not rendering anything
How to reproduce:1. Create a new 3D Sample Scene (HDRP) project2. File -> Build and Run Expected results: The project is built an... Read more
Changing the color for material is not available if shader is set to Spr...
Reproduction steps: Open “MaterialTest” project Select “New Material” in the Asset folder Note that in the Inspector user can change... Read more
[Linux] Lego Microgame Play Mode performance drops if Tutorials are enabled
How to reproduce:1. Create Lego Microgame Template project2. Start Tutorials and enter Play Mode Expected result: Fps and sensitivit... Read more
Tutorial Overlays Blink frantically when in Play Mode in Learning Templates
How to reproduce:1. Create project with the Lego Microgame template2. Start Tutorials3. Enter Play Mode and move mouse out of Scene ... Read more
Crash on DotsSerialization_CreateReader when using Entities with Subscen...
Reproduction steps:1. Open the attached project "pfl_0001_devmain"2. Click "File/BXB/Build In-Progress + Addressables/Release" in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS