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Animator Inspector: Help boxes are misaligned and use technical code names
Steps to reproduce: Create a new project Add a cube in the Hierarchy window Select a cube and create an animation for it (Window -&g... Read more
UI Builder "Filter" foldout collapses when entering Play mode or docking...
Steps to reproduce: Create a new project using Universal 3D template Go to Assets > Create > UI Toolkit > UI Document (UXML... Read more
Win64 CPU is set to None when applying changes to plugin where the meta ...
Reproduction steps:1. Open the attached “DLLTest.zip” project2. Open the "fsr2-unity-plugin.dll.meta" file in the text editor3. Noti... Read more
Sprite Atlas textures from all included build scenes persist in Editor m...
Steps to reproduce:1. Open the attached “IN-137457_SpriteAtlasTest.zip”2. Open the “SceneEmpty” scene3. Capture Editor memory with t... Read more
[macOS] Metal: Error creating pipeline state (Hidden/BlitCopy) errors wh...
Steps to reproduce:1. Create a new 3D BiRP project2. Create a Render Texture asset3. Select "Main Camera" and set the created Render... Read more
Disabling all columns in Light Explorer throws “ArgumentException” error...
Steps to reproduce:1. Create new Unity project2. Open Light Explorer window (Window > Rendering > Light Explorer)3. Right-clic... Read more
[UnifiedRayTracing] RayTracingRenderPipelineResources being internal pre...
Unity discussion link: https://discussions.unity.com/t/introducing-the-unifiedraytracing-api/1680597/35 Read more
[Linux] Shift/Alt modifier keys are not recognized in Anchor Presets whe...
Reproduction steps:1. Open the attached “IN-137733” project”2. Open the “Scenes/SampleScene” Scene3. Select the “Canvas/Panel” GameO... Read more
Input fields do not maintain focus when they are selected in a Web build
How to reproduce:1. Open the attached project “IN-137702”2. Build and run the project for Web3. Focus on one of the input fields and... Read more
[AR Foundation] ArSession.Update() has very inconsistent (+-10ms) CPU time
Reproduction steps:1. Open the attached “IN-137546“ project2. Build and Run the iOS Player in Development Mode (with Deep Profiling ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS