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Windows Key + M minimize shortcut does not work when FullScreenMode is s...
How to reproduce:1. Open the attached project “WindowsKey_M_Test_2021.zip”2. Open Assets/Scenes/SampleScene.unity3. Open File>Bui... Read more
[HDRP] Can't disable last foam generator for water system
Steps to reproduce: 1) Create a new HDRP template 2) Add a water body in it 3) Create two foam generators, make sure renders correct... Read more
Button in the UI Toolkit Samples window doesn’t change the color when be...
How to reproduce:1. Open the user’s attached project2. Go to Menu > Window > UI Toolkit > Samples and open “Button” tab3. P... Read more
[TextureCompression] Multiple errors appear in the Console window when r...
Steps to reproduce:1. Open the user's attached project2. Reimport the “Assets/Minimal/Minimal Template.scenetemplate“ asset3. Observ... Read more
The error "invalid. Expected a 'SemVer' compatible value" is thrown when...
Steps to reproduce:1. Open the “IN-17628” project2. Select the package.json at “Studious Backup Package” package3. Click + in the In... Read more
[Undo] Error “Failed to create Object Undo, because the action is too la...
Steps to reproduce:1. Open the user’s attached “GameobjectsPoolBug“ project2. Create a “Pool” GameObject (Bug → CreatePool)3. Select... Read more
"Runner Game" Template - Docking/maximizing Level Editor window breaks t...
How to reproduce: Create a new project using the "Runner Game" template Start and follow through the "Level Editor" tutorial On step... Read more
"Command buffer Render SSR contains at least one command that is not sui...
Reproduction steps:1. Open the user’s attached project2. Remove the Cinemachine package3. Build the project4. Run the project Reprod... Read more
"Test Track" Template - Most of the Tutorial UI does nothing
How to reproduce: Create a project using the "Test Track" template; Start any Tutorial; Press the "Select Container" button; Observe... Read more
Marshal.OffsetOf returns invalid value in IL2CPP for misaligned fields o...
Marshal.OffsetOf returns invalid value in IL2CPP for misaligned fields on macOS, .NET 7.0/ Unity Mono return correct value. On 2022.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS