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[Test Framework] Tests fail with "ArgumentException: An item with the sa...
Reproduction steps:1. Open the attached project “ReproTest”2. Open Window > General > Test Runner3. Run all tests Expected res... Read more
Reconnect to Prefab for root in Prefab Mode will break overrides and ref...
In 2022.2/2023.1: 1) Create a simple Prefab called "BaseMe" 2) Create a Prefab A with a instance in the Scene 4) Enter Prefab Mode f... Read more
System.InvalidOperationException error when building the project for UWP
How to reproduce:1. Open the attached project “TestNonPorted.zip”2. Build the project for UWP Expected results: Build if successfulA... Read more
HDRP Template Standalone Player crashes after a few seconds.
Tested with trunk version 2023.1.0a22 (da1bc412114d) How to reproduce: Open the project from google drive or create a new HDRP templ... Read more
Private fields disappear in the Inspector window when entering Play mode...
How to reproduce:1. Open the attached “Debug.zip” project2. Open the “SampleScene” Scene3. In the Inspector window press three dots ... Read more
Generated C++ code fails to compile due to invalid il2cpp_codegen_cast_s...
How to reproduce: Open the attached project "PDA-AR.zip" Build the project for UWP Open the built project with Visual Studio Build E... Read more
[Perforce] VersionControl.Task.Wait makes Editor unresponsive for a long...
How to reproduce:1. Open the attached “My project” project2. Connect it to Perforce server3. Open the Profiler to measure the time o... Read more
NullReferenceException when calling EditorCoroutineUtility.StopCoroutine...
Reproduction steps:1. Open the “Coroutines“ project2. Open the “SampleScene“ scene3. In Scene view disable and enable 2D mode Expect... Read more
There is no way to get SSAO (Screen Space Ambient Occlusion) on an objec...
Steps to reproduce:1. Open the “SSAO bug” project2. Open the Game view Expected result: Both guns look the sameActual result: The on... Read more
[Profiler] Mesh memory remains accounted after disposal when using Mesh API
Reproduction steps:1. Open the "MeshMemoryRepro" project2. Open the SampleScene3. Open the Profiler and enter Play Mode4. Select a f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS