Search Issue Tracker
Decal shadergraph ignores set tangent vector when transforming normal maps
When using a decal that samples based on world space position, the tangent also needs to be set based on a world space direction in ... Read more
Decal shadergraph ignores set tangent vector when transforming normal maps
When using a decal that samples based on world space position, the tangent also needs to be set based on a world space direction in ... Read more
Decal shadergraph ignores set tangent vector when transforming normal maps
When using a decal that samples based on world space position, the tangent also needs to be set based on a world space direction in ... Read more
The Graphics title in the Project Settings window is overlapped and/or o...
To reproduce: Create a new Project and open it in Unity; Open the "Project Settings" window; Open the "Graphics window; Expand the "... Read more
The Built-in Shader Settings are clipped
To reproduce: Create a new Project and open it in Unity; Open the "Project Settings" window; Open the "Graphics window; Inspect the ... Read more
The Shader Stripping settings are clipped
To reproduce: Create a new Project and open it in Unity; Open the "Project Settings" window; Open the "Graphics window; Inspect the ... Read more
Input.mousePosition flickers in the Game view while in the Play mode whe...
Reproduction steps: Open the “EditorFullscreenMousePositionBug“ project Open the “EditorFullscreenBug” scene In the Game view Contro... Read more
AssetDatabase.FindAssets behaviour is bugged when using filters as of 20...
Steps to reproduce:1. Download the attached user's project "UnityBugFindAssets.zip"2. Open the project in 2021.3.13f13. Select the m... Read more
[Android] Player crashes on null pointer dereference when a VideoPlayer ...
Reproduction steps: Open the attached project (“VideoCrashRepro“) Open the “/Assets/Scenes/MainScene” Scene Build and run on an Andr... Read more
When rebinding input, submit is not responsive when switching devices
How to reproduce:1. Connect a controller to the PC2. Open the attached project “InputBugTest.zip“3. Enter the Play mode4. Press the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS