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Low quality Unity logo displayed next to “Text to Motion” in Generate An...
Steps to reproduce:1. Create a new Unity project using a 3D Universal Template2. Install Unity AI package3. Open New Animation gener... Read more
A non humanized string is used in the dropdown for an Int Parameter Tran...
Steps to reproduce: Open any Project Create an AnimatorController in the Project Browser Add an Int Parameter and a Transition to a ... Read more
Group lose focus when duplicating Group second time, causing Node exit t...
Steps to reproduce:1. Create a new Unity project using a 3D Universal Template2. Create and open any Shader Graph (e.g. Assets > ... Read more
Animation's "Add Property" menu is blank when no Properties can be added
How to reproduce:1. Create a new Unity project2. In the Hierarchy, create any GameObject3. Open the Animation window (Window -> A... Read more
Help boxes in Advanced Text Settings are misaligned on the right side of...
Steps to reproduce: Create a new Unity project Create a new UI document(Project window ->Create ->UI Toolkit -> UI Document... Read more
New color preview does not change when adjusting color picker value with...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Create and open a URP Lit Shader Graph Under Fragment, ... Read more
The lightmaps break when Plane GameObjects cast shadows on them
Reproduction steps:1. Open the attached “IN-125166” project2. Open the SampleScene3. Open the “Lighting” window and Generate Lightin... Read more
Animation Event is missing documentation link
How to reproduce:1. Create a new Unity project2. In the Hierarchy, create any GameObject3. Open the Animation window (Window -> A... Read more
Shader Graph node gets stuck in dragging mode when double-clicking to op...
How to reproduce:1. Open the attached "IN-127448_MiraiDrone.zip" project2. Double click on "SG_Bathymetric_Grid" tab to maximize it3... Read more
Inconsistent wording on Animator's "Parameters" tab between "Window" opt...
How to reproduce:1. Create a new Unity project2. Go to Window -> Animation -> Animator Parameter3. Observe the name Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS