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[URP][Quest] URP specular precision artifacts on curved surfaces
Reproduction steps1. Open the attached user's project "URPSpecularPrecisionOnCurvedSurfaces.zip"2. Open "SpecularPrecisionTest.unity... Read more
Window restoration no longer restores EditorWindow instances correctly
This is a regression due to the removal of fullscreen playmode (see the following PRs): 2023.1 2022.2 2022.1 The issue in the remova... Read more
Editor version is added to a bundle when using RecompressAssetBundleAsyn...
Reproduction steps:1. Open the user's attached project "AbTest"2. In the menu bar click Test/TestAb3. Open Assets/AB/456 in a Hex Ed... Read more
Package Manager fails to show Mars upgrade availability
Synopsis Users of earlier Mars versions do not see availability of Mars 1.5.0 in Package Manager. On the left side, there should be ... Read more
Some VFX Assets were emptied upon upgrade
This happens when upgrading from 2022.2b16 to 2022.2f1 on mac. We have to validate the repro steps first: Download project (b16) fro... Read more
HDRP shader variant does not appear in Build when used by Addressables
Reproduction steps:1. Open the attached “TestHDRPBug.zip“ project2. Open “SampleScene” scene3. Build and Run the project4. Press the... Read more
WebGL build fails when building with a native library if “PlayerSettings...
How to reproduce:1. Open the attached user project “Native_Link_Repro-1416119.zip“2. Build And Run (File>Build And Run) Expected ... Read more
Prefab instance is not enabled if RevertPropertyOverride is called durin...
Steps to reproduce:1. Open the “prefab_property_modification_bug_test” project2. Open “SampleScene” scene in Assets/Scenes3. Move “t... Read more
CinemachinePathBase.FindClosestPoint doesn't search the last segment of ...
How to reproduce:1. Open the user-attached “PathClosestPoint LatestPatch.zip” project2. Open the “SampleScene” Scene3. Select the “S... Read more
Crash on RegisterPlugin when opening the project
Reproduction steps:1. Open the attached “CrashRepro” project Expected result: The project opensActual result: Unity Editor crashes R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS