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[UI Builder] ProgressBar Title field isn't updated when setting the valu...
How to reproduce:1. Open a new Unity project2. Open a new UI Document in the UI Builder3. Add and select a new ProgressBar Control t... Read more
[UI Builder] Name field isn't displayed properly when renaming an elemen...
How to reproduce:1. Open the user’s attached “tmptest” project2. Open the “Scenes → NewUXMLTemplate” VTA file in the UI Builder3. Se... Read more
SceneView.beforeSceneGui not being called when editing a prefab in Prefa...
Reproduction steps:1. Open the attached project “SceneGUIBug”2. In the Hierarchy window select “DemoPrefab” GameObject and open the ... Read more
[Android] Crash with specific project in /apex/com.android.runtime/lib/b...
How to reproduce:1. Open the attached “repro“ project2. Build and Run for Android3. In the Scene press the “Start“ button4. Wait for... Read more
Object Picker lists assets from packages when packages assets visibility...
Reproduction steps:1. Open the attached project “PickingRepro”2. Open the “Assets/Scenes/SampleScene” scene3. In the Hierarchy windo... Read more
A sprite is not displayed in the UI Builder as a background when it is p...
Steps to reproduce:1. Open the “UITKTest” project2. Open the “NewUXMLTemplate” asset3. Observe the Viewport Expected result: Two spr... Read more
Changing Color Space is not consistent when using Texture Arrays
Steps to reproduce:1. Open the “Bug Reports” project2. Change Color Space to Gamma (Edit → Project Settings → Player)3. Observe the ... Read more
Meshes cannot be read during import process when running in batch mode
Steps to reproduce:1. Download the “BatchModeRO” project2. Open Command Prompt window3. Go to the Unity version folder (eg. cd c:\Pr... Read more
In UI Toolkit SliderInt any value from 0 to 1 can be selected when clic...
Steps to reproduce:1. Open the “UiTest” project2. Open the “SampleScene” Scene3. Enter Play Mode4. Click on the middle of the Slider... Read more
VFX file gets modified without making changes when saving project
Reproduction steps:1. Upload the attached project “ModifiedVFXBug” folder to a local repository using the preferred version control ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS