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[UI Toolkit] Buttons lose focus background color when cycling through them
How to reproduce:1. Open the user’s attached “Transition.zip” project2. Open the “SampleScene” Scene and enter Play Mode3. Press the... Read more
CopyDepth pass fails when Renderer Feature is requiring Depth and Normals
Steps to reproduce:1. Open the “CopyDepthPass_Bug” project2. Observe the Game view Expected result: The cube is not blurryActual res... Read more
[2022.2] Scrolling is not working when using UI Toolkit ScrollView
How to reproduce:1. Open the user’s attached “scrollviewRuntime.zip” project2. Enter Play Mode and scroll in the game view3. Observe... Read more
URP Depth texture not rendering properly when built in WebGL
Reproduction steps: Open the attached project “WebGL_Repro“ Build And Run the project for WebGL (File > Build And Run) Observe th... Read more
UI Toolkit Button doesn't revert its background color when the cursor is...
Reproduction steps: Open the attached “UITKTest.zip” project Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode H... Read more
Artifacts appear when generating lightning
Steps to reproduce:1. Download and open the attached project2. Press "Window" > "Rendering" > "Lightning"3. Press "Generate li... Read more
[HDRP] Caustics are not rendered on AMD GPUs
Steps to reproduce:- Open attached project- Open scene "OutdoorsScene"- Select "Pool Water" object- In the inspector, enable the "Ca... Read more
[Burst] Crash on mono_g_hash_table_find_slot when entering the play mode...
Reproduction steps:1. Open the attached “CrashRepro” project2. Enter the Play Mode Expected result: Unity Editor enters the Play Mod... Read more
PSB file acquires white borders when imported to Unity Editor
Reproduction steps: Open the attached project “PSBimportBug“ Import the attached PSB file “File.psb“ Expected results: PSB file does... Read more
Crash on UnityYAML::Document::GetValueForKey when initializing the Appli...
Reproduction steps:1. Open the attached “repro“ project Expected result: The project opens successfullyActual result: The Editor cra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS