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[macOS 13.1] Exception when running Xcode build on Ventura 13.1
Reproduction steps:1. Create a new project2. Go to File > Build settings and check the “Create Xcode Project” box3. Build the pro... Read more
UI Slider text values disappear when changed
How to reproduce:1. Open the project "IN_22053"2. Open "SampleScene" Scene in Scenes3. Enter the Play Mode4. In Game View press "Opt... Read more
Additional files are not always considered as input into the compilation...
Reproduction steps:1. Open the “SourceGeneratorTest_2022“ project2. Open the “Assets/Code/Gameplay/LocalisationKeys.LocalisationKeys... Read more
"ObjectDisposedException" is thrown when removing an element from Serial...
How to reproduce:1. Open the user's attached project2. Select "SerializeReferenceList" GameObject3. In the Inspector add an element ... Read more
web.config hard-coded login data still visible after the build
How to reproduce:1. Open the project “IN_23460“2. Press File → Build Settings → Build3. In the project folder open “MonoBleedingEdge... Read more
[Android] Failed to create a custom MSAA Render Texture when building on...
Reproduction steps:1. Open the attached project "MSAABlackScreenTest_Android"2. Build and run on an ARM device3. Observe the Android... Read more
ILPPs open every assembly on every recompilation when there are ILPPs in...
Reproduction steps:1. Open the attached project "ILPP_Repro.zip"2. Open the Compilation Timeline window (Window > Analysis > C... Read more
Material rendered the wrong color when creating a Build with "Screen Spa...
How to reproduce:1. Open the attached user project “shaderbug.zip“2. Build and Run the project (File > Build And Run) Expected re... Read more
Terrain holes aren't rendered in WebGL Builds with SSAO enabled
How to reproduce:1. Open the attached user project “Terrain Hole.zip“2. Build and Run (File>Build And Run) Expected result: Terra... Read more
Not all of the Transform component parameters get copied and pasted when...
Reproduction steps:1. Open the attached “Gopher.zip“ project2. Open “Scene” scene3. Select “Navigation” GameObject, click on Positio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS