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"Animator Recorder does not have recorded data at given time" thrown whe...
Reproduction steps:1. Open the attached project "AnimatorRecord.zip"2. Open "SampleScene"3. Enter Play mode4. Wait for the animation... Read more
[Input] Arrow keys are displayed as "Num" when using "ArrowKey.displayNa...
Steps to reproduce:1. Open the “My project” project2. Open “Sample Scene” scene3. Enter Play Mode4. Observe the Console window Expec... Read more
Crash on __pthread_kill when multi-clicking on "Build and Publish" in th...
Reproduction steps:1. Create and open a "LEGO Microgame" project2. Close the pop-up window3. Open Tutorials → Show Tutorials4. In th... Read more
[URP] Performance degradation when using Additional lights on Android
Steps to reproduce: 1) Download attached project and open in Unity 2) Switch platform to Android in the Build Settings 3) Make sure ... Read more
[VFX Graph] Field transform defined on type UnityEditor.VFX.TTorus is no...
How to reproduce Import the attached project Open New Scene scene Open New VFX Select New Arc Torus property Select New VFX GO in Hi... Read more
Building an App Bundle fails with “DirectoryNotFoundException" when the ...
How to reproduce:1. Open the user’s attached “Client.zip“ project2. Build the “SampleScene“ Scene for Android3. Observe the Console ... Read more
Mono calls wrong methods when using default interface methods
Reproduction steps: Open the “My Project” attached project Open the “SampleScene” scene Enter the Play Mode Press the button in the ... Read more
OpenXR crashes on session_RequestExitSession when VR headset is not conn...
Reproduction steps: 1. Open user attached project "VR-Screenshake-Test.zip"2. Make sure no VR headset is connected to the computer3.... Read more
Some local and global shader keywords are wrongly reported
Reproduction steps: 1. Open user attached project “MissingShaderKeywords.zip”2. Open Window > Analysis > Frame Debugger3. Sele... Read more
[WMR] OpenXR XrSessionState not reported as expected when WMR headset se...
Reproduction steps: 1. Open user attached project “User Presence Testing.zip”2. Open Assets > Scenes > SampleScene3. Make sure... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field