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Transition Animations “Property” and “Easing” menus have inconsistent UI...
Steps to reproduce:1. Create a new Unity project2. Open UI Builder window3. In Hierarchy add Button Element4. Find and expand “Trans... Read more
VisualTreeAsset Inspector button text includes period symbol
Reproduction steps:1. Create a new project2. Edit > Project Settings… > UI Toolkit3. Enable Hierarchy Integration4. Create UI ... Read more
Mesh disappears when using Raw Vertex Buffer Target setting
Reproduction steps:1. Open the attached project "ReproProj"2. In Inspector, open the “/Assets/Settings/PC_RPAsset.asset”3. Set “GPU ... Read more
UI Document naming inconsistency in Hierarchy window
Reproduction steps:1. Create a new project2. Observe the UI Document naming in the GameObject creation menu (GameObject > UI Tool... Read more
Non-existant Unity versions can be selected from the dropdowns when crea...
How to reproduce:1. Create a new Unity project2. Go to Window -> Package Management -> Package Manager -> "+" button -> ... Read more
Advanced Text Auto size spams “Invalid BestFit Range” warnings when sett...
Steps to reproduce:1. Create a new Unity project2. Open UI Builder window3. In Hierarchy add Button Element4. Find and expand “Text”... Read more
Obsolete warning for Converters.RunInBatchMode is confusing and lacks cl...
Reproduction Steps: Install Unity 6.5 alpha (version 6.5.0a1 or newer). In a script or tooling code, call the method {{{}Converters.... Read more
Package Manager's "Install package from git URL..." menu size matches th...
How to reproduce:1. Create a new Unity project2. Go to Window -> Package Management -> Package Manager -> "+" button -> ... Read more
“[UI Toolkit] Could not set value for target of type 'VisualTreeAssetIns...
Reproduction steps:1. Create a new project2. Edit > Project Settings… > UI Toolkit3. Enable Hierarchy Integration4. Create UI ... Read more
Editor spikes on GameObjectChangeTracker when HandleGameObjectChangedEve...
Steps to Reproduce:1. Open the attached “IN-127235” project2. Open the SampleScene3. Enter Play Mode4. Set Profiler to Edit Mode and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS