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[iOS] ReplayKit ShowCameraPreviewAt coordinates should be converted from...
To Reproduce: 1. Build and run the attached project.2. Start a video broadcast, observe that ReplayKit.ShowCameraPreviewAt is called... Read more
[iOS] No warning that "Camera Usage Description" should be added when us...
It's necessary to add 'NSCameraUsageDescription' to the Xcode project's info plist if the Camera api is used, otherwise the app will... Read more
Cannot create mdb files with Mono tool pdb2mdb.exe from .dlls created by...
Steps to reproduce:1. Download ClassLibrary1_VS2015.zip2. Extract2. Navigate to ClassLibrary1_VS2015\bin\Debug3. Open command promt ... Read more
[UWP][WSA] Build fails if project contains some read-only files (*.dll, ...
Steps to reproduce: 1. Open attached project using file explorer and set read-only to the following files:Assets\WSA\ARM\MicStreamer... Read more
[WSA / UWP] MouseCallbacks don't work in 5.5
Reproduction steps:1. Build & run the attached project (MouseCallbacks_scene)2. Try clicking, dragging, moving etc.3. See that M... Read more
Having multiple cameras in the scene results in memory consumption incre...
Steps to reproduce:1. Open attached project2. Open scene "Scene"2. Open profiler3. Start play mode- Inspect how memory consumption i... Read more
[NavMesh] [Carving] Unnecessary face added if two of surface vertices ar...
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Bake navmesh if needed and notice that there's a thin line which... Read more
Closing collab restore confirmation window by pressing X still restores ...
Steps to reproduce1. Download and open attached project2. Modify an asset3. Go to collab history window4. On any revision click "Res... Read more
[VR | Editor] Editor gets into a bad state after OpenVR fails to initialize
VR Editor gets into a bad state after OpenVR fails to initialize BUCKLE UP FOR THIS ONEPLS read the whole report!and don't hesitate ... Read more
[SinglePassStereo] Game window on monitor is warped when using Single Pa...
fixed in 5.5/vr/instancing/hololens and on its way to 5.5. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS