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Color properties names in FilterFunctionDefinition shows up as "Value N"...
Steps to reproduce: Create a FilterFunctionDefinition with a color parameter and a valid name Use the custom filter in a new VisualE... Read more
List item remains highlighted when selecting field in another item
Reproduction steps:1. Create a new project2. Add any Component or Asset that contains a list with items (e.g. Component > Frame T... Read more
Input Actions asset gets corrupted when upgrading a project
Input Actions asset gets corrupted when upgrading a project Steps to reproduce: Open attached project “project-blobario.zip” on 6000... Read more
Resizing is sometimes unavailable when hovering over the edge or corner ...
Reproduction steps:1. Open the attached project "ReproProj"2. Click “File > Build Profiles“3. Click “Build And Run“4. Try resizin... Read more
[iOS] [Android] External library generics fail during IL2CPP build
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Build for Android Expected result: Build successf... Read more
Animator State’s Multiplier field shows a Parameter that no longer exist...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Animator Controller (Assets > Create ... Read more
Shadows disappear and come back after couple frames when using OnDemand ...
How to reproduce:1. Open the attached project “IN-117681”2. Open the “garage test stripped 1” scene3. Enter Play mode4. Observe the ... Read more
“Delete Selected Items” is still active in the menu when Label is not se...
Steps to reproduce:1. Create new Unity project using Universal 2D template2. Open Sprite Library Editor (Window > 2D > Sprite ... Read more
"View Generated Shader" button in Shader Graph Asset is not aligned with...
Reproduction steps:1. Create a new project2. Create Shader Graph Asset (Create > Shader Graph > Blank shader Graph)3. Select n... Read more
No way to retrieve 2D sprite physics shapes without first allocating man...
Currently, the only way to retrieve physics shape outlines is to first allocate managed memory using a {{List<Vector2>}} to wh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes