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The Secondary Texture is not unselected when clicking on the empty space...
How to reproduce:1. Open the attached project "texture.zip"2. Select Assets/robot1.gif3. Add a Secondary Texture to the list in the ... Read more
[Android] Shader Graph does not replace color when built
Reproduction steps:1. Open the attached project "ReproProj"2. Build And Run on an Android device3. Observe the Player Expected resul... Read more
Realtime GI Indirect Multiplier does not brighten the Scene when Univers...
Reproduction steps:1. Open the attached project "ReproProj" with the Android / IOS Platform selected2. Observe the lighting of the S... Read more
OpenGLES2 'uses-feature' entry is added to the Android manifest when not...
Reproduction steps:1. Open the attached project "AndroidBug" with the Android Platform2. Go to File > Build Settings and press th... Read more
[Addressables] Addressables catalog fails to load if the path contains '...
How to reproduce:1. Download and open the attached project2. Make Standalone development build in the "p}roduct" folder3. Open the a... Read more
Scene view toolbar changes when CommandBuffers are used and the mouse is...
Reproduction steps:1. Open the attached Project “UI_Flicker”2. Open the “Assets/Scene/E3_09_LnL.unity”3. Add a material “Assets/MAT_... Read more
"program_source:9:8: error: unknown type name 'Mtl_VertexOut'" is logged...
How to reproduce:1. Open the user-attached project “metaLerror”2. In the Project window, right-click on “VolumetricLightBeamSRP” Sha... Read more
[Android] Location is not working on some Android versions
Steps to reproduce: Open the "Sensors-TestProject" project Go to File > Build Settings and select Android Platform Build and Run ... Read more
The button is not interactable in the Game view when the Device Simulato...
How to reproduce:1. Open the attached project "UI.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode4. Click the "Button"... Read more
[Android] Compass is shacking and showing incorrect directions on Androi...
Steps to reproduce: Open the "Sensors-TestProject" project Go to File > Build Settings and select Android Platform Build and Run ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field