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Crash when Canvas is disabled and animation is running
How to reproduce:1. Download and open the attached project2. Open the "Scene1" scene3. Enter "Play" mode4. Observe the crash Reprodu... Read more
[macOS] Mouse.current.leftButton.wasReleasedThisFrame does not get trigg...
How to reproduce:1. Open the attached Project "input-bug"2. Build and Run the Scene "SampleScene"3. Click the left mouse button outs... Read more
Game View has huge borders around when Free Aspect is selected on Window...
Steps to reproduce: 1) Open Unity Hub and create a new 3D (URP) Core project 2) Check the Game view, out of the box it will have hug... Read more
[HDRP] Default volume profile comes with all the overrides
Versions tested: 2023.2.0a8 – still good, 2023.2.0a11 – incorrect volume profile Steps to repro: 1) Simply grab an affected Unity bi... Read more
”ArgumentNullException: Array cannot be null” error is printed when pass...
How to reproduce:1. Open the user’s attached “WWWFormError.zip” project2. Enter Play Mode3. Observe the Console window Expected resu... Read more
Editor crash when native plugin's Intercept Initialisation priority set ...
How to reproduce:1. Download and open the attached project2. Close the project3. Re-open the project4. Observe the crash Reproducibl... Read more
Changes made to intensity in the "HDR Color" window are not saved if the...
How to reproduce:1. Open the "IN_37612" project2. Select the "Material" Material in the project window3. Open the "HDR Color" window... Read more
Drag Prefab instance to Scene view is broken
From user: 1) Prefabs dragged into the Scene view places it to a seemingly random position in the hierarchy. See full forum post. [h... Read more
UX: Prefab Family Popup terminology needs to be improved.
Prefab Family Popup: "This Prefab doesn't have any children. Prefab Variants created from this Prefab will be listed here." -> Pr... Read more
[2D][Tilemap] Null exception when clicking on Active Tilemap dropdown wh...
[2D][Tilemap] Null exception when clicking on Active Tilemap dropdown while using custom brush script Repro steps:- Select Grid Info... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS