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An “Cannot create FMOD::Sound instance for clip "dt2_01" (FMOD error: Un...
Reproduction steps:1. Open the attached “webgl-lightmaps.zip” project2. Open the “Assets/Scenes/test-audio.unity” Scene3. Enter the ... Read more
[URP] Rendering Debugger foldout header's context menu is not consistent...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open SampleScene 3) Go to Window >> Analysis >> Re... Read more
Console error “Enabling local keyword ‘WETNESS' for Material 'Disolve' ...
Reproduction steps:1. Open the attached "dev-HDRP2021" project2. Open "Assets/testcrossfade/OutdoorsScene" scene3. Select the “Packa... Read more
[URP] Custom/ Additional Volume components have a non-existent documenta...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open SampleScene 3) In the Hierarchy, select the "Global Volum... Read more
Screen position starts from around 30,30 instead of 0,0 with mobile devices
Steps to reproduce: Open the "InputSystem-TestProject" project In File > Build Settings switch to Android Platform Build and Run ... Read more
"Blit material Hidden/Kronnect/Beautify/Beautify uses dest texture as in...
How to reproduce:Open the attached project "kkb1.zip" Expected results: No errors in the Console windowActual results: "Blit materia... Read more
"NullReferenceException" errors thrown in the Console window when Unity ...
How to reproduce:1. Create a new Unity project2. Observe the Console window Expected results: No errors in the Console windowActual ... Read more
Light Probe Group Visualizations are still shown when Probe Volumes are ...
Repro: Create a project using 2023.1.0b11 and HDRP Ensure that the Light Probe system is set to "Light Probe Groups" from the assign... Read more
List.Capacity is used instead of count in ”SetSharedMaterials”
How to reproduce:1. Open the user’s attached “SetSharedMaterialsBug.zip” project2. Open the “MaterialBug.cs” file (Assets > Mater... Read more
[URP][XR] Performance degradation when comparing Android Quest 2 builds ...
Steps to reproduce:1. Open the attached user's project "PerfTest2020.zip"2. Build the project to Quest 2 in 2020.3.47f13. Observe pe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS