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Skinned Mesh Renderer bounds are not updated when moving bones
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/OutdoorsScene.unity” Scene3. In the Hierarchy Window sel... Read more
Child object destruction is delayed when setting the parent during the s...
How to reproduce:1. Open the user’s attached “TestDetachAndDestroy.zip” project2. Enter Play Mode and exit Play Mode or press the “L... Read more
[iOS] App freezes when collecting garbage and creating IL2CPP generic me...
How to reproduce:1. Build And Run the user’s attached “Deadlock.zip” project on an iOS device2. Observe the app Expected result: No ... Read more
[VFX] VFX Graph Context border is not rendered in the Workspace window
How to reproduce:1. Create a new Unity project2. Create VFX Graph Asset3. Open VFX Graph Asset4. In opened VFX Graph Workspace windo... Read more
Amazon Luna controller not supported by Input System
The issue is not reproducible due to not having the hardware at hand. Read more
Question mark UI button stays selected after clicking
Repo steps: Open unity scene (HDRP) Right click project window > Create > Visual Effects > Visual Effect Graph Create a gra... Read more
[TextMeshPro][Android] FontAssets created with TMP_FontAsset.CreateFontA...
Reproduction steps:1. Open the attached project "ReproProj"2. Build and run on an Android device3. Observe Player Expected result: T... Read more
UI Toolkit Debugger will not change the units of measurement to px when ...
Reproduction steps:1. Open the attached project “UIDebuggerBug“2. Open the Package Manager (Window>Package Manager)3. Select the ... Read more
Enabling Per Axis Control for HDRP reflection probes sets all Blend Dist...
Steps to reproduce: Open the attached project ([^HDRP-LightingBug01.zip]); Open the OutdoorsScene; Select the existing Reflection Pr... Read more
Number of realtime lightmaps is not shown in the lighting window
Steps to reproduce: Open the attached project ([^HDRP-LightingBug01.zip]); Open the OutdoorsScene; Navigate to the Lighting window (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS