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[VFX Graph] Floating point division by zero at kernel warning is thrown ...
How to reproduce:1. Import the attached 'Warning' VFX2. Connect float to Speed Range port of Scale over Speed block in Update Contex... Read more
List item does not get cleared when using backspace
Reproduction steps:1. Open the attached project “HDRBug”2. In the project window, open “SampleScene”3. In the hierarchy select the “... Read more
The InputSystem reports incorrect inputs on MacOS with IL2CPP Player bui...
How to reproduce:1. Open the attached project “InputSystemBug.zip“2. Open the Build Settings (Edit > Build Settings…)3. Make sure... Read more
"Failed to find entry-points" error is thrown when compiling the build
Reproduction steps:1. Open the attached “ASDQWE” project2. In the top menu select File > Build And Run Expected result: The Playe... Read more
Post-processing is not visible when Camera Stack is used
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Observe the Game View ... Read more
"Shader error in 'Kernel': syntax error:" when "include_with_pragmas" is...
Reproduction steps:1. Open the attached “ASDQWE” project2. Observe the Console Window Expected result: No error is thrownActual resu... Read more
"IndexOutOfRangeException" error is thrown when selecting the Layer drop...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Hierarchy Window Select Camera GameObject3. In the Inspector Windo... Read more
[HDRP] Missing "Before Fog" injection point for Custom Passes
Currently, if you want to have a post process on objects (let's say an outline), you are missing a crucial injection point "BeforeFo... Read more
[macOS M1]Opening VFX Graph assets causes flickering of Editor windows
How to reproduce:1. Import the attached VFX asset to the URP or HDRP project2. Copy that asset (CMD +C)3. Paste that asset (CMD + V)... Read more
Scale Mode Parameters do not match the selected Scale Mode when Scale Mo...
Reproduction steps:1. Open the attached “DragonTest” project2. Select “Assets/UI/PanelSettings/MainMenuPanelSettings.asset”3. In the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS