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Background image scaling changes when changing VisualElement border colo...
How to reproduce:1. Open the user’s attached “border-test.zip” project2. Enter Play Mode and press the “Down” button, then observe t... Read more
Non-generic methods in generic classes always show no coverage
Steps to reproduce: Open attached project Enable Code Coverage Open Test Runner and run Playmode tests Generate HTML report Open gen... Read more
Material ETC2 RGBA Block Stride Mipmaps are rendered incorrectly in the ...
How to reproduce:1. Open the "IN_40138" project2. Open the "SampleScene"3. In Build Settings select Android Platform4. Enter the Pla... Read more
Rigidbody's Transform Component's Position values are being vertically s...
Reproduction steps:1. Open the attached “Repro.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode... Read more
[HDRP][PathTracer] Pathtracer gets super slow when the scene is bright/w...
Repro steps :- Open attached project- Open scene called "Inside"- Go to scene view- Make sure pathtracing is enabled- Go inside the ... Read more
[HDRP][Pathtracer] Building Asset Bundles with Denoiser package cannot b...
!image-2023-05-09-17-27-45-572.png|thumbnail!Repro steps :- Open attached project- Select Asset > Build Asset Bundles- Wait a few... Read more
Memory leak when using Texture Streaming, Asynchronous Scene Loading, an...
How to reproduce:1. Open the attached project "BugReport2021.zip"2. Open Window>Analysis>Memory Profiler3. Build And Run the p... Read more
Icon of a GameObject flickers when it is just created
Steps: Create a new project Click on "GameObject -> Create Empty" menu item ==> Icon of a newly created GameObject flickers at... Read more
[VFX Graph] VFX templates provides unintuitive window name for macOS, em...
{}Empty template issue{}:1. In Project Browser right-click and navigate in Create > Visual Effects > Visual Effect Graph2. In ... Read more
[URP] Settings of Components in the Inspector windows disappears when de...
How to reproduce:1. Open the user’s attached “TextureProperties.zip” project2. Expand “Main Camera” GameObject3. Select “Camera” Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS