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[HDRP] SUCCEEDED(hr) error is thrown when the project's Shadows Filterin...
Missing backport of an old issue.https://issuetracker.unity3d.com/issues/hdrp-succeeded-hr-error-is-thrown-when-the-projects-shadows... Read more
Editor crashes on pqInit when dragging custom components in UI Builder
Reproduction steps:1. Open project “UITKTest.zip”2. Open “UXML2.uxml” with UI Builder3. Switch to Project view in the control's Libr... Read more
InputSystem only performs one action when identical modifier sets are us...
How to reproduce:1. Open the “repro.zip“ project2. Open the “Main“ scene3. Enter Play Mode4. Press the keys Ctrl + A Expected result... Read more
With specific Windows 10 settings, the player window resolution does not...
Reproduction steps:1. Open the attached project “ResolutionMismatch”2. Open Scene “Assets/Scenes/DemoScene.unity”3. Open Display set... Read more
Material leaks memory when entering playmode
How to reproduce:1. Download and open the attached "My project" project2. Open the Profiler window3. Enter Play mode4. Observe the M... Read more
Some shadows rendered in Editor are not rendered when in Player
How to reproduce:1. Open the “shadow_repro“ project2. Look around the scene and observe the shadows3. Build and Run4. Observe the sh... Read more
[URP] Adreno GPU is not getting the required vertex data
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run "KeepFrame" scene Observe: black/ distorted scre... Read more
Physics.Raycast fails to detect collisions when Navmesh Agent's position...
How to reproduce:1. Open the user’s attached project “Bug Test.zip”2. Build And Run Expected result: Raycast detects collision by tu... Read more
[DX12] ShaderData.VariantCompileInfo.ShaderData contains 38 extra bytes ...
On DirectX 12, when calling ShaderData.Pass.CompileVariant, the returned data contains 38 extra bytes in ShaderData.VariantCompileIn... Read more
Dynamic lights still show up in the Profiler consuming time when "Main L...
How to reproduce:1. Open the "IN_42018" project2. Press File -> Buil Settings3. In Build Settings enable "Development Build" and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor