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Error "NullReferenceException: Object reference not set to an instance o...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. In Menu bar click ... Read more
Updated "Category" name is not refreshed in the "Create new Shader Graph...
Steps to reproduce: Create a new Unity project Open the "Create new Shader Graph Asset" window (Project window > right click >... Read more
Long Light GameObject names are overflowing the "Light Batching Debugger...
How to reproduce:1. Create a new 2D Unity project2. In the Hierarchy, right-click -> Light -> Spot Light 2D3. In the Inspector... Read more
Terrain Add Tree, Add Detail Mesh and Add Grass Texture windows use ligh...
Reproduction steps:1. Create a new project and make sure Editor theme is set to dark2. Create Terrain GameObject (GameObject > 3D... Read more
Not clear abbreviation "LD" on the "2D Light" Overlay
How to reproduce:1. Create a new 2D Unity project2. In the Hierarchy, right-click -> Light -> Spot Light 2D3. In the Scene vie... Read more
Tutorial Framework package version is not upgraded to 5.0.X by default w...
Reproduction steps:1. Create a new project with a template that includes Tutorial Framework package by default (e.g. AR Mobile templ... Read more
"Light 2D Component" has low resolution icons in the Inspector
How to reproduce:1. Create a new 2D Unity project2. In the Hierarchy, right-click -> Light -> Spot Light 2D3. In the Inspector... Read more
2D Lights Scene view Overlay icon is low resolution
How to reproduce:1. Create a new 2D Unity project2. In the Hierarchy, right-click -> Light -> Spot Light 2D3. In the Scene vie... Read more
[Linux] Signed tarball package text overflow its container in “Install p...
Steps to reproduce:1. Create new Unity project2. In the Package Manager, click "+" button -> Install package from tarball -> “... Read more
"More than one global light" error is not thrown when changing the type ...
How to reproduce:1. Create a new 2D Unity project2. In the Hierarchy, right-click -> Light -> Spot Light 2D3. In the Inspector... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS