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Typo in the "Low disk space" warning message
How to reproduce:1. Create or open the existing project on the disk with less than 1 GB of free space available2. Observe the “Low d... Read more
[DOTS] Entities Hierarchy window does not show Entities when the Unity P...
How to reproduce:1. Open the attached Unity project "EntitiesBug.zip"2. In the project make sure that "New Sub Scene" is enabled3. E... Read more
The "LOD Group" component gets scrambled in the Inspector window when in...
Reproduction steps:1. Open the attached “IN-53998_LODBug (2).zip“ project2. Open the “SampleScene”3. Select the “ObjectWithLod” in t... Read more
Crash on GetComponentsImplementation<1,1> when opening a project
Reproduction steps:1. Open the attached “repro-project“2. In the “Interaction SDK“ pop-up select “No“3. Wait a few seconds and obser... Read more
Shadows are not visible from a distance when Alpha Clipping of the textu...
How to reproduce:1. Open the “IN-53192_3“ project2. Open the “ReproSceneAlphaClippingEnabled“ Scene3. Enter Play Mode4. Observe the ... Read more
[Android] The back gesture will perform an extra tap/press event
How to reproduce:1. Open the attached “IN-49278“ project2. On the device, go to “Settings” → “System navigation” and enable “Gesture... Read more
[Mono] [Android] Errors in log when built with AppContext.BaseDirectory
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Install Android Lo... Read more
The Editor fails to load Layout Preset when it includes the UI Builder
How to reproduce:1. Create a new project2. Navigate to C:\Users\username\AppData\Roaming\Unity\Editor-5.x\Preferences\Layouts\defaul... Read more
[Documentation] Font Asset documentation shortcut redirects to non-exist...
How to reproduce:1. Open any project2. Window > TextMeshPro > Import TMP Essential Resources3. Select Assets/TextMesh Pro/Reso... Read more
"Unity is about to delete all window layouts and restore them to the def...
Reproduction steps:1. Open or create a project2. Once the project is loaded, observe the Editor Expected result: The Editor is loade... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS