Search Issue Tracker
"The character with Unicode value X was not found ..." warning message i...
Reproduction steps: Open the attached “Repro” project Open the “Assets/Scenes/SampleScene.unity” Scene Select the “Text(Legacy)” and... Read more
Rigidbodies inherit velocity until first collision
How to reproduce:1. Download and open the attached project2. Enter Play mode3. Observe the falling cubes Expected outcome: Cubes fal... Read more
Terrain Trees are not taken into account when baking a NavMesh with the ...
Reproduction steps:1. Open the attached “IN-54284 Terrain Trees NavMesh.zip“ project2. Open the scene “SampleScene”3. Select the "Te... Read more
UI Builder: "Width" tooltip needs an update as it presents the option, w...
Steps to reproduce: Create a project Window->UI Toolkit->UI Builder Go to the "Controls" window and find "Button" Double-click... Read more
Function table corrupts when using generic static interface method
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene.unity” Scene3. Enter the Play Mode4. O... Read more
"UI Toolkit" window in the "Project Settings" misses right side margin
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Find and select the "UI Toolkit" item Observe the right s... Read more
System.ArgumentException error is thrown and flickering is seen when us...
How to reproduce:1. Open the “RequestShadowMapRendering_repro“ project2. Open the “OutdoorsScene“3. Enter Play Mode4. Observe the Co... Read more
Assets referenced in Prefab Mode are never unloaded until a new Scene is...
Repro steps. Default scene (SampleScene) should be open. Take memory snapshot. Notice Texture "Screenshot 2023-09-13 091306" is not ... Read more
Crash on CachedWriter::Write when generating lighting
Reproduction steps:1. Open the attached “CrashRepro” project2. Open the “Assets/Flooded_Grounds/Scenes/HorrorScene.unity“ scene3. Cl... Read more
Blurry Text
Description: Starting 2023.1, IMGUI's text is blurrier than at small point sizes and on low-resolution screens. link to forum post: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS